
To produce the helmet’s complex shape, we split it into parts with their own separate molds. With the prototype approved, it was time to take it to the factory. We wanted to make sure you could still see properly when you put this on.Ĭaption: The visor meets visibility requirements for safety. We also needed to balance the look of the visor with its opaqueness. The design for the head strap system was a success.Ībove: A simple and effective way to keep your helmet on Working closely with them, we hand-painted the helmet to make sure that everything was believable, accurate, and functional.

But before we could goof around and pretend to glory kill our coworkers, we had to please DOOM’s developers. After letting the 3D printer do its work, we finally got to hold and wear a prototype of the helmet. The previous step was fun, but this one takes it to another level. On the outside, the final 3D model looks virtually indistinguishable from the in-game helmet. added connections for the head strap system.re-created the interior with more clearance for the nose, ears, and overall head girth, and.In order to make the replica wearable, we:

Oftentimes, what Doomguy wears in-game won’t work as it is for real people. This took care of accuracy but came with a set of engineering challenges. We started off strong with the 3D model of the helmet from DOOM Eternal’s Classic Skin. In this one, we will walk you through the creation of the wearable helmet from the Classic DOOM Helmet Collector’s Bundle. Welcome to another behind-the-scenes blog.
