
In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or abilities, with little relation to the RPG context. Some systems eschew the use of classes and levels entirely others hybridize them with skill-based systems or emulate them with character templates. It is common for a character to remain in the same class for its lifetime although some games allow characters to change class, or attain multiple classes. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. Classes may be considered to represent archetypes, or specific careers. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. ( Learn how and when to remove this template message) ( October 2015) ( Learn how and when to remove this template message) Statements consisting only of original research should be removed.

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